Interview Bill Buckley


Since 2005, Bill has been focusing on merging his true passions of storytelling, cinematography and video games. His roles have included Senior Animator, Story Artist, Writer, Digital Cinematographer, Concept Artist, and currently Animation Director with First Contact Entertainment. He has worked on popular titles for companies such as THQ, Disney Interactive, Limbic, SCEA, Activision (Neversoft and Infinity Ward) and StarBreeze. His resume includes major titles such as Tony Hawk Proving Ground, WWE Smackdown vs. Raw, NBA 2007, Disney’s Club Penguin, eight Guitar Hero titles, Call of Duty: Ghosts, Call of Duty: Infinite Warfare, John Wick The Impossible Task in VR, ROM Extraction, Firewall Zero Hour and most currently SOLARIS OFFWORLD COMBAT. Bill has found a love of telling his own stories and showcasing them in film festivals all over the world. Filmography: Short films: GET HIM!! – Director Prank Invaders – Director

As a viewer, your film’s been a challenge in order to take in so much in a very short
period of time, Have you had kind of a similar challenge as a filmmaker?

I was definetly inspired by how consumable and shareable social media posts can be. I wanted to attempt to recreate that sensation of something impactful yet at the same time short and rewatchable.



Do you set up the length of the short in advance?

I did not, however I did focus on editing to the point where it was as short as it can be. I once heard a great story about a letter someone wrote to their friend, at the end the signed off with “apologies for this letter being so long, I was short on time.” That always stuck with me, I believe that it is important to remove until any additional removal will ruin the story.



Can we get to know any detail of the crafting of such dynamics?

I focused on the music and rhythm of the short. I worked very closely with Dylan Eiland, who created the music and sound fx, on how the audio not only enhances the visuals, but brings alive the entire sequence. Finding that beat to work with really help drive the pacing on how this story is told.



Did you have any source of inspiration for the aesthetics of the animation?

I am a big fan of dynamic visuals in animation. Especially when used with cinematic lighting. Omar Gatica worked on the lighting and overall visual language of this short, we had some absolutely incredible conversations when trying to find what the aesthetic was. We focused on a simple question, “how should I feel when watching this?” That really drove us to making decisions to the look and feel of “Get Him!!”